• Welcome!
  • Research themes ...
  • Education Cooperation
  • Sales Training
  • Corporate Academy
  • Collaboration
  • Customer Support
  • Mobile Solutions
You are here: home Research Augmented Reality

We support the research project of Peter Sommerauer at the University of Liechtenstein, in cooperation with the Liechtenstein National Museum (LLM), on the topic:

"Effects of augmented reality tools used in virtual learning environments within a field experiment at the Liechtenstein National Museum."

"In many e-learning environments there is multimedia based content integrated as an attraction to the learners and to gain their attention. Beginning with small animated graphics, short video clips and sequences, these applications reaches a high level of visualization represented in the learning content. To what extent supports this development an effective information and knowledge provision? Or does such usage of technology shift the learning focus in an other direction, towards playing and entertaining?

The usage of so-called augmented reality technology (Augmented Reality, AR) to create a new learning experience is already seen in various environments, like in a museum or an exhibition. In combination with this high level of visualization of information and simultaneous embedding in a real, existing environment promises sustainable effects regarding a positive learning effect.

Research priorities are:

  • Design and development of augmented reality applications and applications for the special 'love math' at the Liechtenstein National Museum
  • Organization and execution of a field experiment to measure the effectiveness of AR
  • Analysis of research results

Planned milestones are:

01/2013: Formulation of the research topic and framework
02/2013: prototype development and adaptation to the test environment
03/2013: Development of research environment and start fieldwork
04/2013: final field research and evaluation findings

Witin this research topic, I investigate to which extend the learning outcomes will be affected by the use of augmented reality applications, and if this effects can be detected and quantified, as opposed to a learning environment without this virtual support. The field experiment at the Liechtenstein National Museum uses the Math Exhibition math love where a defined number of exhibited objects will be supplemented with the help of augmented reality applications. Different target groups are now visiting this exhibition in sub-groups, divided by visitors are able to see the objects with and one without the support of AR applications. The aim is to find out, if the group with the AR-support attain a higher grade of learning effect than the group without AR. Therefor we use the setting of a Pretest-Posttest Control Group Design. Finally, the built environment with AR-applications can be used as an added value by the Liechtenstein National Museum to provide the visitors with a new learning experience and learning opportunity, just in the meaning of Goethe's pearl of wisdom: 'The best things you learn in life, occasionally!'  "

(Peter Sommerauer, 2013)